PHOENIX POINT Pc Game REVIEW A horrific epidemic has overtaken humanity: the Pandoravirus — an alien invasion that turns and bends our planet into one dominated by swarms of mutant monsters that rise from the oceans. Civilization dissolved, as did the saviors of civilization, and new social movements began growing. A pair of disgruntled intelligence officers are trying to revive an ancient program committed to protecting the future of humanity. It won’t be easy: Phoenix Point opts for strategic sophistication over simplicity in strategies, simulation over abstract gamification.

In this, Phoenix Point is very much a sequel to the original X-COM show, which makes sense since it was developed by Julian Gollop, the X-COM founder. Turn-based strategy games don’t get much better in terms of the core design than Phoenix Stage. To my dismay, copious glitches and weak AI have marred its organizational performance.


New turn-based games are still heavily influenced by it. Anybody who has played a game published since Firaxis ‘ XCOM or XCOM 2 will be very comfortable with the gui design language. Otherwise, Phoenix Point is striking its own way off. It’s a land of crazy creatures in fantasy, valiant sci-fi warriors and the body horror they bring. It has some fantastic visual design, and a well-established, cohesive style that allows an eerie, atmospheric ride possible. Where the world-building leads you next is never quite clear— and it goes to some wonderfully weird locations in

Conversely, the sound design and music are poor. We have deliberately overshadowed everything that the graphics offer. Some of the voice lines of the troops and goblins sound like they’ve been captured within a tin can. A twelve-year-old imitating a tyrannosaurus rex sounds like the biggest, meanest alien beastie. The soundtrack behind it all alternates between forgettable and annoyingly shrill.

But I didn’t care about it at all most of the time. The advertisement by Phoenix Point does interesting stuff, centring central problems that you can never fix effortlessly. Starting with an airplane and a couple of troops at a single remote location, you’ll discover the world’s ravaged terrain and taking on its problems.

You’ll have to pick sides to save them. Apart from a few peaceful Havens, the three sides of man generally hate one another. The milliardaire chief of New Jericho needs to cleanse the world with oil. Anu’s Disciples love evolution and want to put society behind. Synedrion can’t decide whether they are a communal independent or an anarcho-syndicalist commune. -party has innovative ways to fight the enemy, and you win special technologies by allying with one over another. That alienates the rest. Despite the threat of destruction at the extreme, the three sides are in reality so absurdly selfish that they despise you only a few thousand of the others.

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